IMPROVING THE METHODOLOGY FOR CREATING 3D MULTIMEDIA ELECTRONIC TEXTBOOKS IN HIGHER EDUCATION BASED ON THE UNITY PROGRAMM

Rasulova Gulnozakhan Azamovna

Abstract

The purpose of this article is to provide an overview of the educational possibilities of the virtual world and metaverses in education, with particular attention to their pedagogical possibilities.

Keywords:

: virtual world, metaverses in education, non-standard education, 3D multimedia electronic textbook, Unity application.


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References


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